2013 Graduate Animation Project: WIT “Change Starts Here” Campaign

Students were challenged to create a 1 minute 3D Animated Movie to support a PR campaign to recruit students for WITs’ Multimedia degree programmes. Given a PR brief, they were required to create new assets as well as animate provided content. The project demonstrated Storyboarding, Animation, Morph Targets, Motion Capture and Project Management skills. See Project Gantt Chart below.

Great effort from all concerned. Here are some resulting screen shots:





AI&Society Paper on Adopting a Musical Intelligence and eLearning Approach

Luqi Wu, MSc. BSc. (Hons), Waterford Institute of Technology (e-mail: luqiwu@gmail.com) successfully published her paper on Musical Intelligence and eLearning to the AI&Society.

The study investigates the use of musical intelligence to improve the English pronunciation of Chinese third level students. It is relevant for a human centred systems engineering approach to cross-cultural interaction.

Important as valid communication can help interactions and cultural understanding between countries, this also may benefit international stability. There are natural barriers between the English and Chinese language which are reflected in teaching approaches.

See Abstract:Luqi Wu AI&Society ABSTRACT Paper
For more information: luqiwu@gmail.com, mmcmahon@wit.ie

3D Modelling and Animation Workshop July 11-12

A 2 day summer workshop aimed at beginners interested in learning principles and techniques for 3D character modelling and animation using 3D Studio Max will take place in Waterford IT, (July 11-12). The aim of the course is to introduce tools and techniques for Education, TV production, Animation and Marketing professionals.

A typical sample worksheet is below
If you are interested please reply using email below to obtain further information.

Michael McMahon
Waterford Institute of Technology

MSc in Computer Science ( Multimedia Learning and Sport ). Research based.

Enquiries are sought for students to undertake a MSc in Computer Science by research at WIT. This focus is on investigating the application of Mayers Cognitive Multimedia Learning Theory in a sports domains through the use of iPod and associated technologies. The aim is to specialise in sport activities with a definite strategic focus on learning. The course is suitable for a graduate with a computer science background and a keen interest in sports. However it may also be attractive to graduate with Sports Coaching or traditional Educational qualifications, and relevant computing experience, who wish to explore the potential of Multimedia as a learning tool. Key words are: eLearning, Multimedia Learning theory, Dual Coding theory, Cognitive Load Theory, Multiple Intelligences, Mental Imagery. This is a funded offer ( Course fees ) and students will be provided with individual iPad2 units. 1 place available

Place awarded through interview. Please contact Michael for more details at : coolcom5@gmail.com. 087 9021451

ICELW 2011, Columbia University

International Conference on eLearning in the Workplace

ICELW Conference (www.icelw.org), See conference Program here. Michael McMahon Presented a paper based on his 2009 MA thesis on the Application of Mayers Cognitive Multimedia Learning Theory and associated Concepts in a Sports Domain. See Abstract here. Specifically the learning of basketball plays which can be defined as complex, strategic and spatial specific problems. Work was completed in association with Irish u18 ladies basketball during their tour to united states in 2009. Topics includes Mayers Multimedia Learning theory, Cognitive load theory, Multiple intelligences, Dual coding and Mental imagery. Interesting and challenging environment. See talk slides here.

METrainingLog (METL) : A J2ME/Online Athletes Training Log

WIT KRG are in early development stages of new Enterprise Ireland Innovation Voucher project with Irish company TocaSport Ltd.

The primary aim of this project is to investigate the development of a set of integrated web and mobile based tools to allow athletes and fitness enthusiasts alike to easily and quickly track their training, monitor their progress, and build a history of their training. It should allow all levels of athletes and users to get the most from their training and

Users will upload training performance sessions (Times, Dates, Locations, Reps, Recoverys etc) direct from their mobile device to a central web server. They may then either review their performance data online or via mobile at any location, even during training and racing.

As a secondary requirement the project will also investigate the feasibility of the integration of the following add-on services:

  • Server Side dynamic graphs for performance analysis.
  • Potential for uploading data from Bluetooth or Infrared external devices such as Polar and Garmin Heart Rate Monitors, PowerTap, SRM and Ergomo Power systems.